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COMMUNICATING MOODS IN SPACE
A dynamic responsive environments for multiplayer physical interaction.
SLIDES
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DESCRIPTION
Communicating Moods in Space provides a dynamic environment where people
can explore relationships in a spatial context, and space in the context
of relationships between people.
Interactors move through the ‘live’, responsive, Moodspace,
defined by wall-sized projection screens, discovering the laws of interaction
that govern it, and working creatively with its conventions - the room
itself becomes a character in a dramatic improvisation. Spatial relationships
are composed by the interplay of people, visual imagery and sound/music.
The Moodspace responds in real time to the interaction of the people inhabiting
it, and can be the locus both for staging dynamic group processes and
for debate around them. The space itself is conceived as dynamic, and
the action within it creates sequences in time by definition. Making these
sequences meaningful results in narrative, so the Moodspace itself is
narrative space. The computing incorporated in the installation exploits
the thinking behind state machines and self-organising maps.
Moodspace can be used to explore and develop group dynamics, but it also
enables the addition of fictional layers, and offers the possibility of
mixing a cast of real and virtual actors. This mixture generates a new
media content form: Moodplay, dramatic digital interaction which moves
between traditional or physically-played fiction layers, and digital fiction
layers, stimulating new dimensions in reflection and enjoyment. In prototype
experiments, the emphasis is on exploring identity and role, and formulating
a better understanding of both reality and fiction through improvisational
dramatic, theatrical frameworks. Mediated by the computer, the group of
actors as a whole shapes the mood of the space and the performance. The
group dynamic is focused as interaction, producing a new kind of relation-driven
drama - made possible only through the use of digitally enhanced media
space - which complements the traditional mode of character-driven drama.
In the Moodspace, the traditions of theatrical and musical improvisation
- creativity by constraints (Viola Spolin) - are transformed and extended
by developing game-rules as a basis for shared communication-frameworks
for improvisation. This Moodplay provides a structure for computer-based
games, so an individual can ‘play’ with the computer, which
mediates the responses of the space, or several people/characters can
interact with each other and with the space, in collaborative or debate-based
modes.
Because the Moodspace is projected beyond its actual ‘walls’
(screens) by means of images and sound, the installation is completely
flexible and extendable. The Moodplay can be programmed using whatever
material and variables are appropriate for the situation. Both the space
and the system are dynamic. The physical space is navigable, using full
body movement as the interface, tracked by optical or other sensors; and
the system responds to this navigation, giving back stimuli and reactions,
body-responses which in turn generate new Moodplay. Thus movement in space
determines the properties of the environment, and space becomes the inspiration
for movement, so the Moodspace is infinitely configurable. Individuals
and groups can ‘play’ with its responsive parameters, and
those who work with it frequently can develop the skills to turn it into
a new kind of performance medium where they can compose new works and
define new game-rules.
Download project description (.pdf)
DOCUMENTATION
Callesen
J., Nilsen K. (2004) From lab to stage: Practice-based research in
Performance Animation” in Digital Creativity Vol. 15 no. 1
(pp. 32 -38) edited by Maureen Thomas, Swets & Zeitlinger publishers,
Lisse, The Netherlands.
Callesen
J., Kajo M. and Nilsen K. (2003) The Performance Animation Toolbox;
developing tools and methods through artistic research” in
‘New visions in performance: the impact of digital technologies’
edited by Gavin Carver and Colin Beardon. Swets & Zeitlinger publishers,
Lisse, The Netherlands.
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