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ABADYL
A virtual city

DESCRIPTION
Abadyl is a kind of utopia. It attempts, as Michael Sorkins “Local
Code”, “to imagine a city via a code, a regulatory prescription
for an urban fantasy. Such theories lodge in a space between nature, culture,
technology, politics and economics on the one hand, and a set of physical
visions, on the other. All cities are formed by this relationship, whether
simple or complex, acknowledged or unconscious.” (Sorkin, 1993)
But where he ends in theory, we actually started in the creations of a
mixed reality space – the city of Abadyl.
“As a space of “unthinkable complexity,” the matrix
is simply too vast, too dense, too complex to be comprehended in its entirety,
There is, moreover, no external perspective from which it could be grasped
as a whole; the matrix can only be viewed from within. Thus, there can
be no map that would chart its overall space, no schematic diagram that
would trace its complete circuitry. Any attempt to take in the matrix
globally, as a whole world, can only yield a vague sense of it as a mutated,
techno logical space (a cyberspace) beyond representation, a sense that
is very much like the experience that Kant described as “the sublime?’
Yet, given the technological status of the matrix, a status that would
have excluded it from Kant’s notion of the sublime, it is perhaps
more appropriate to speak of the matrix as the space of, to use Fredric
Jameson’s provocative phrase, a “technological sublime.”
(Rutsky, 1999)
In 1997 we got a grant from the art council in Sweden for making a project
called “from an indefinite point in the Cartesian space”.
Here we went around the world and visited different places and locations
that have had very specific ideologies, that been abandoned but have left
some traces in forms of monuments and buildings behind. The focus was
to see how people on the different locations dealt with the very present
past in forms for example abandoned buildings and monuments. How their
everyday life was influenced. Based on that we tried to developed new
stories and expressions in relation to the actual place itself, this was
later overlaid back onto the site itself in forms of drive-by video projections.
The bad thing with this approach was that is was very hard to document
the final outcome of the project. The project was shown both as a gallery
exhibition and on Internet in 1999-2000.
PRODUCTION
Michael Johansson
WEB
www.abadyl.lowend.se
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