The NOW:THEN method
aims to establish a basis for coordination of experience
with practical artistic research and to share innovative ideas,
technical skills and ressources. This is achieved
by articulating needs and demands for new standards and tools through
the development of actual experimental work in socalled "Test rooms" or "Media
Labs".
The
principle is simple. To gain some actual practical experience it is important
to produce artistic prototypes with the technology that is available NOW. These
artistic prototypes are not meant for an audience or for a commercial
market - they are research prototypes helping to articulate what you
want to achieve in the final production THEN.
In the NOW:THEN method
it is therefore
of outmost importance that the different projects participating in
PRAMnet aim to establish functional setups from the beginning of
the project based on the technology that is available NOW.
An important part of the networking process and experience sharing
is therefore concerned with an explicit discourse aobut specifications
of mutual standards and protocols for new media technology.
The actual setups will in many cases have be to be low
cost, functional, robust and easy accessible to maintain a continuous work
flow spanning over a longer production period to ensure that a large
group of users can gain experience from them.
THEN there will be a large
body of artistic prototypes, which are manifestations of the specifications
to the final platform. In normal creative production these prototypes
are rarely seen by others than the participants in the actual production
and the experience with the new media technology is not shared. The
NOW:THEN method introduces a "knowledge sharing" principle from academic
research in creative production and is a way to breake the unnessesary
boundaries created by competition and artistic secretiveness.
The NOW:THEN method is based on mutual trust and
cooperation and entails responsibility from the participants to keep
both the technical and artistic development process up.
If a specific application is not finished at a certain point, the
developer is obliged to provide a dummy that simulates its functionality,
in order not to interrupt the work process of the other test-rooms.
E.g. a complex media database or a state machines for controlling
digital media expressions could be replaced by a simple dynamic model
selecting from a list of simple choices.
What is important is that the module can be implemented at a very
early stage by other test-room that wants to
use it.
One way of facilitation the communication is to integrate methods from
HCI (Human Computer Interaction) end experimental systems developers
such as mock-ups, participatory design methods, video-documentation of
work processes, design scenarios, documentation techniques etc.
|